Car Racing It is my Bachelor Degree Project, a fun and engaging game developed using the Unity engine. It offers a blend of racing excitement and strategic coin collection, all set across two beautifully designed environments. Whether zooming through a mountain village or exploring the bustling streets of a city island, players are guaranteed an immersive experience.
Objective
Players drive through scenic routes, racing against time while collecting coins. The challenge lies in completing the laps as fast as possible while gathering the highest number of coins.
Lap Timer
Every race features a lap timer, and the “Best” time is recorded to encourage players to beat their personal bests.
Sound Effects
Each time a coin is collected, a sound effect plays, making the gameplay more engaging and rewarding.
Animations
The game kicks off with a countdown animation, setting the stage for the race.
Level 1 – Mountain Village – A picturesque setting with trees, grasslands, and rustic village scenes.
Level 2 – City Island – A vibrant city environment filled with modern buildings and fast-paced routes.
Engine – Unity Engine
Programming Language – Basic logic and mechanics developed using C#.
Game Logic – The game’s core logic, including lap time tracking, coin collection, and score management, is implemented using C#.
Visual Design – The environments feature diverse elements, from natural scenery to urban landscapes, created entirely within Unity.
The gameplay offers a mix of racing thrills and collection strategy, encouraging players to explore the levels while achieving the best times.
Coins collected not only contribute to the score but also enhance the sense of accomplishment with engaging sound effects and smooth animations.